Learn to Train

Cambridge Youth Soccer “Learn to Train” Soccer

U9 – U10

Rules & Regulations

Revised & Approved: April 8th2019

  1. The Field

1a)“Learn to Train” Soccer U9 – U10 games shall be played only on fields designated and assigned by Cambridge Youth Soccer club

  1. Equipment

2a) U9 – U10 Soccer Program uses Size 4 balls at all times.

2c) The home team shall supply the game ball to the referee before the game.

2d) All players must wear soccer cleats.

2e) All players are required to wear shin pads under their socks.

2f)  Each team shall bring two (CYS-issued) corner flags to the field for each game.

2g) A player must not use equipment or wear anything that is dangerous to himself/herself or another player.  No hard casts (as per CYS Cast Policy).  CYS asks that the parent/guardian of a player wearing a cast send a picture of the cast to the club so a determination can be made on whether it is acceptable.

2h) No jewelry (earrings, rings, necklaces or bracelets of any kind are permitted on the field  If a referee observes a player wearing any jewelry items the player will be asked to leave the field and may not return for the remainder of the half.  The jewelry must be removed or the player cannot continue to play in the game.

NOTES: Medical bracelets are allowed. Religious items must be declared to the referee for review prior to the game for acceptance or rejection. The referees decision is final.

  1. Number of Players

3a) Each team roster has a maximum of twelve (12) registered players.

3b) The “Learn to Train”soccer game is played with seven (7) players per team on the field.  i.e. 6 field players and 1 goalkeeper.

3c) The minimum number of players a team is permitted to play with is five (5), including the goalkeeper.

3d) Teams will be allowed a maximum of three (3) team officials in the bench area during games.  All parents/siblings/friends/etc must sit/stand on the opposite side of the field from the bench area behind the dotted sideline parent line.  Parents/siblings/friends/etc are not permitted to sit/stand behind the goal or the length of end line (the area between the goal posts and the corner flags).

U9 & U10: “Game Leaders” (coaches) MUST sit on the player bench while Games are being played!

  • Let the players play pressure free
  • Give information in a calm manner
  • Help keep players focused on the game being played
  • Opportunity to give players on the bench feedback as the game is being played
  • Opportunity to take notes – create a list of coaching points
  • From the notes – 3 objectives for the 2nd half can be formed to be given at half-time
  • If there is not space on the bench for “Game Leaders” coaches to sit the expectation is that they stand behind the bench

“Game Leaders” (coaches) are permitted to stand

  • As players enter the field of play at a substitution at the same time assisting a player off the field
  • Can come close to the touchline (within the Technical Area) to impart information to individual players (coach in the flow on the game) briefly before returning to the bench
  • special circumstances, for example if they need to enter the field of play, with the referee’s permission, to assess an injured player.

Fields that do not have benches

  • CYS will issue each “Game Leader” (coach) with a set of markers to create a 3m (3yd) x 3m (3yd) player location area
  • The player location area will be located 5m (5yd) from the half way line and 3m (3yd) from the touchline
  • All players not participating in the game on the field are required to remain within the player location area.
  • Water bottles only are allowed in the player location area. Players are asked to leave all other clothing/equipment with parents
  • “Game Leaders” (coaches) will be required to stand behind the Player Location Area at all times except for brief (10 – 15 seconds) coach in the flow game moments with individual players called to the touchline. Coaches should restrict these coach in the flow moments to a maximum of 3 per each half of a game.
  • The “Game Leader” (coach) and other occupants of the technical area must behave in a responsible manner.
  • The player location area prevents “Game Leader” (coach) from going behind the goal or “patrolling” up and down the length of the sideline.
  • It also allows the referee the best opportunity to observe the substitutions of players.

NOTE: Referees will be required to

  • check that “Game Leaders” (coaches) have correctly located the “Player location area”
  • Ensure players & “Game leaders” (coaches) are compliant with Player Location area rules throughout the duration of the game.
  1. Referees

4a) The Club shall assign referees for “Learn to Train” U9 – U10 Soccer games.  In the event that a Referee is not available, or has not been assigned, then Rule # 4b is in effect.

4b) In the event of a referee ‘no-show’, the “Away Team” coach shall referee the first (1st) half of the game and the “Home Team” coach shall referee the second (2nd) half. If both coaches are in agreement, a ‘third party’ (such as, but not limited to, a parent or a coach) may referee the entire game.

4c) Referees shall explain infractions to the offending players.  This is encouraged by CYS technical staff, to help both young officials and young players better learn the game.

  1. Duration of the Game & Playing Time

5a) U9 -U10 soccer games shall be played with 4x 12.5 minute quarters.

5b) All games will have 2 minute breaks between quarters.

5c) Each player must receive equal playing time (50% of each game).

5d) No player(s) shall be left on for the entire game (except when a team has no substitutes).

5e) Cancellation of Games:

Games may be cancelled by the City of Cambridge if fields are determined to be unplayable.  This decision is made on a daily basis by 3:30pm.  Should any fields be cancelled the office shall contact all affected parties, including coaches, parents and referees.    You may also CYS website/Facebook/Twitter feed to see the status of play, otherwise, you should report to the field as scheduled.

Games that are rained out will not be rescheduled.

  1. Start of Play

6a) At the beginning of a game, choice of halves and the kick-off shall be decided by the toss of a coin.  The team that wins the toss shall decide which goal to attack during the first two (2) quarters.  The other team will take the kick-off.

6b) At a kick-off, all players shall be in their own half of the field of play. All players opposing the team taking the kick-off shall be not less than 6 yards (5.5m) from the ball until it is kicked-off.

6c) The game shall be started by the referee/coach giving the signal.

6d) Should the player taking the kick-off play or touch the ball a second time before it has been played or touched by another player, the ball will be awarded to the opposing team.

6e) After a goal has been scored; the game shall be restarted by a kick-off, to be taken by a player of the team against which the goal was scored.

6h) After the first two (2) quarters of play, the teams shall change halves (sides)and the kick-off shall be taken by a player of the team opposing that which started the game.

6f) For any stoppage not mentioned elsewhere in these rules, the referee/Game Leader shall restart the game by dropping the ball at the place where it was when play was stopped, unless play was stopped in the penalty area.  In this case, the ball shall be dropped on the penalty-area line at the point nearest to the where the ball was when play was stopped.  The ball shall be in play as soon as it touches the ground.

Special Note 1: Restarts

Below is a list of restarts and how the referee will restart the game

  1. Corner Kicks – Direct
  2. All Free Kicks – Indirect Kick
  3. Pass-Ins (kick-ins)– Indirect Kick
  4. Goal Kicks – Indirect Kick
  5. Drop Balls – Indirect Kick
  6. Kick Offs – Indirect Kick
  7. Penalty Kick – Direct

Special Note 2:

A role of the referee is to also allow young players to learn the game. This may involve the referee allowing players the opportunity for minor infractions if incorrect technique is used/ simply mishit (kick-offs, kick-ins, goal kicks etc) to award a “Re-Do”.

The referee should ensure the same player attempts a second time, with verbal guidance and help

This should be done quickly and is an aid to help the young player learn and understand the game.

  1. Ball In and Out of Play

7a) The ball is outof play:

  • When the whole of the ball has crossed the goal-line, whether on the ground or in the air.
  • When the play has been stopped by the referee/coach.

7b) The ball is in play:

  • At all other times including when it rebounds into play from a goal post, a cross-bar or after hitting the referee and remains in the field of play.
  1. Method of Scoring

8a) A goal is scored when the whole of the ball has crossed over the goal line, between the goal-posts and under the cross-bar, provided it has not been thrown, carried or intentionally propelled by hand or arm, by a player of the attacking team, except by a goalkeeper from within his own penalty area.

8b) The referee shall be the sole judge as to whether a goal has been scored.

8c) During the course of play, should any outside agent prevent the ball from passing into the goal or assist the ball into the goal, play shall be stopped.  The referee shall restart the game by dropping the ball.

8d)  Standings are not kept for “Learn to Train” U9 – U10 soccer program as CYS follows the Ontario Soccer Long-Term Player Development Model. 

  1. Substitutions

9a) Unlimited substitutions are permitted at the following times with the approval of the referee:

Coaches are expected to have subs come on and off at the centre line in a controlled fashion.

  • On any pass-in by either team
  • After a goal is scored by either team
  • At a goal kick by either team
  • At the start of the 2ndHalf
  • To replace an injured player

Note: Substitutions may not occur on free kicks or corner kicks

  1. Pass-Ins (kick-ins)

10a) Pass-Inwill be used forU9 – U10

10b) A Pass-In is a method of restarting the play when the whole of the ball

has passed over the boundary line either on the ground or in the air.

10c) A Pass-In is taken at the point where the ball crossed the touch-line.

10d) A goal cannot be scored directly from a Pass In.

Note: As per LTPD there will be NO throw-ins at “Learn to Train” U9 – U10 Soccer Level

  1. Free-Kick

11a) For any infringement of the “Learn to Train” U9 – U10 Soccer rules when the ball is in play, the referee may award a free kick to the non-offending team.  The free kick shall be taken from the place where the infringement occurred,
11b) At the taking of a free-kick, the ball shall be stationary and all opponents shall be not less than 6 yards (5.5m) from the ball until it has been kicked. The ball shall be in play when it is kicked and moved.

11c) A player taking a free kick within his own penalty area shall kick the ball into play beyond the penalty area. The ball shall be in play when it has been kicked and moved and has passed outside the penalty area.  All opponents shall be outside the penalty area and not less than 6 yards (5.5m) from the ball until it has been kicked.  For any infringement of this rule, the free kick shall be retaken.

11d) A player taking a free-kick shall not play or touch the ball a second time until it has been played or touched by another player.  For any infringement of this rule, a free kick shall be awarded to the opposing team.

  1. Penalty-kick

12a) Penalty kicks can be awarded during a “Learn to Train” U9 – U10 Soccer game.

12b) If an infraction occurs within the Penalty AREA, a penalty kick will be awarded (to be taken from the penalty spot). If a penalty spot is not marked the referee will determine where the penalty kick will be taken from. Penalty kicks are taken 8yds away from the goal.

12c) All players must be outside the penalty area and behind the ball when a penalty kick is taken

  1. Goal Kicks

13a) A goal kick is a method of restarting the play when the ball, having last touched a player of the attacking team, passes across the end line, but not into the goal.

13b) Dotted Retreat Line

The opponents must drop off to the Dotted Retreat line to help the goalkeeper and players learn to play out from the back.

The ball is in play as soon as it leaves the goal area and is touched by a teammate.  The opposition players cannot cross the Dotted Retreat Line until a player touches the ball.  To assist players in this the referee will inform players to ‘retreat’.  Further, they will inform players when they can cross the Dotted Retreat Line line by using the word ‘engage’

13c) If the player taking the goal kick plays or touches the ball a second time before it has been played or touched by another player, the player will be awarded a ‘Re-Do’.

13d) A goal may be scored directly from a goal kick but only against the opposing team.

13e) Any player can take a goal kick from the defending team. This restart MUST be a kick from the penalty area with the ball being stationary on the ground. (A drop kick, punt or throws will not be allowed as a restart for a goal kick)

  1. Corner-Kick

14a) When the whole of the ball has crossed the goal-line, either on the ground or in the air, excluding that portion between the goal-posts, having last been played or touched by a member of the defending team, a corner-kick shall be awarded to the attacking team.

14b) The corner-kick shall be taken from the within the corner-arc nearest to where the ball crossed the goal line. All opponents shall be not less than 6 yards (5.5m) from the ball until it has been kicked.  The ball is in play when it is kicked and moves.

14c) If the player taking the corner-kick plays or touches the ball a second time before it has been played or touched by another player, a free kick shall be awarded to the opposing team.

  1. The Goalkeeper

15a) The goalkeeper is the only player allowed to use their hands to handle the ball in the penalty area.

15b) The goalkeeper cannot handle the ball outside the penalty area.

15c) If the goalkeeper handles the ball outside the penalty area, a free kick will be awarded to the attacking team and taken at the location where the offence occurred.

15d) After making a save the goalkeeper may put the ball back into play within the penalty area either by kicking or throwing the ball.  The goalkeeper shall be encouraged by the referee to play the ball quickly as possible to get the ball into play.  Intentional time wasting shall result in a free kick outside the penalty area to the opposing team.  The referee is asked to use their discretion in applying this rule.  6-10 seconds is long enough for a keeper to get the ball back into play as a guideline.

15e) If from an intentional back pass from a team mate the GK picks up the ball a free kick will be awarded to the opposition from the place the offense occurred.

15f) Retreat Line

When the goalkeeper collects the ball with their hands in open play, the opponents must drop off to the half-way line.  The ball is in play as soon as it leaves the goalkeeper’s hands.

If the goalkeeper wants to play quickly they can do so.  They do not have to wait for the opposition players to retreat. 

  1. Offside

16a) There are No Offside in the “Learn to Train” U9 – U10 Soccer program

  1. Water Breaks

17a) There are three (3) natural breaks during the game at which time CYS recommends all players hydrate

  1. Forfeited Games (and Limited Number of Players)

18a) A game will be forfeited for any of the following reasons:

  • Failure of a team to appear for a game.
  • If a team delays the start of a game by more than fifteen (15) minutes.
  • If a team has fewer than five (5) players.

Please note: players may not be available for all games during the season.

CYS understands this brings many concerns to coaches (parents/players) as on game night a limited amount of players will show up to play.

So to allow a “fair game”to be played CYS suggests you can mix the teams up and play a game

E.g. 4 players from the Red team + 8 players from the White team = 12 players (6 vs. 6 game)

  1. Final Game Day

19a) Final Days will have all U9 – U10 teams play one full game and receive a participation award at the conclusion of the game.

19b) Final Days games dates will be published at the beginning of the season. Game times will be determined by CYS approximately two weeks prior to the end of the season.

19c) Final Days games will be created by CYS. Efforts will be made to match teams of equal ability.

  1. Game Sheets

Game sheets will not be used in Learn to Train U9 – U10 Soccer.

Coaches will be requested to forward the players names and the shirt number allocated to them before the first game of the season using a form given to the them from CYS.

  1. Heading the Ball (NEW)

At U9/U10 – Heading the ball is not permitted

If a player unintentionally or deliberately heads the ball the referee will stop the game. The game will be restarted with an indirect free kick to the opposing team from the place where the ball was headed.

The intention of this rule is to promote the ball being kept on the ground!

  1. Retreat Line (Dotted line)

22a) At a goal kick the opponents must drop off to the Dotted Retreat line to help the goalkeeper and players learn to play out from the back. The ball is in play as soon as it leaves the goal area and is touched by a teammate.  The opposition players cannot cross the Dotted Retreat Line until a player touches the ball.  To assist players in this the referee will inform players to ‘retreat’. Further, they will inform players when they can cross the Dotted Retreat Line by using the word ‘engage’

22b) When the Goalkeeper collects the ball with their hands in “Open Play” the opponents must attempt to return to the “Dotted Retreat Line” The ball is in play as soon as it leaves the goalkeepers hands If the Goalkeeper wants to play quickly they can do so at which point the opposition players can stop their retreat and move toward the ball.

Cambridge Youth Soccer “Learn to Train” Soccer

U11 – U12

Rules & Regulations

Revised & Approved: April 8th2019

  1. The Field

1a)“Learn to Train” Soccer U11 – U12 games shall be played only on fields designated and assigned by Cambridge Youth Soccer club

  1. Equipment

2a) U11 – U12 Soccer Program uses Size 4 balls at all times.

2c) The home team shall supply the game ball to the referee before the game.

2d) All players must wear soccer cleats.

2e) All players are required to wear shin pads under their socks.

2f)  Each team shall bring two (CYS-issued) corner flags to the field for each game.

2g) A player must not use equipment or wear anything that is dangerous to himself/herself or another player.  No hard casts (as per CYS Cast Policy).  CYS asks that the parent/guardian of a player wearing a cast send a picture of the cast to the club so a determination can be made on whether it is acceptable.

2h) No jewelry (earrings, rings, necklaces or bracelets of any kind are permitted on the field  If a referee observes a player wearing any jewelry items the player will be asked to leave the field and may not return for the remainder of the half.  The jewelry must be removed or the player cannot continue to play in the game.

NOTES: Medical bracelets are allowed. Religious items must be declared to the referee for review prior to the game for acceptance or rejection. The referees decision is final.

  1. Number of Players

3a) Each team roster has a maximum of sixteen (16) registered players.

3b) The “Learn to Train” U11 – U12soccer game is played with nine (9) players per team on the field.  i.e. 8 field players and 1 goalkeeper.

3c) The minimum number of players a team is permitted to play with is six (6), including the goalkeeper.

3d) Teams will be allowed a maximum of three (3) team officials in the bench area during games.  All parents/siblings/friends/etc must sit/stand on the opposite side of the field from the bench area behind the dotted sideline parent line.  Parents/siblings/friends/etc are not permitted to sit/stand behind the goal or the length of end line (the area between the goal posts and the corner flags).

U11 & U12: “Game Leaders” (coaches) MUST sit on the player bench while Games are being played!

  • Let the players play pressure free
  • Give information in a calm manner
  • Help keep players focused on the game being played
  • Opportunity to give players on the bench feedback as the game is being played
  • Opportunity to take notes – create a list of coaching points
  • From the notes – 3 objectives for the 2nd half can be formed to be given at half-time
  • If there is not space on the bench for “Game Leaders” coaches to sit the expectation is that they stand behind the bench

“Game Leaders” (coaches) are permitted to stand

  • As players enter the field of play at a substitution at the same time assisting a player off the field
  • Can come close to the touchline (within the Technical Area) to impart information to individual players (coach in the flow on the game) briefly before returning to the bench
  • special circumstances, for example if they need to enter the field of play, with the referee’s permission, to assess an injured player.

Fields that do not have benches

  • CYS will issue each “Game Leader” (coach) with a set of markers to create a 3m (3yd) x 3m (3yd) player location area
  • The player location area will be located 5m (5yd) from the half way line and 3m (3yd) from the touchline
  • All players not participating in the game on the field are required to remain within the player location area.
  • Water bottles only are allowed in the player location area. Players are asked to leave all other clothing/equipment with parents
  • “Game Leaders” (coaches) will be required to stand behind the Player Location Area at all times except for brief (10 – 15 seconds) coach in the flow game moments with individual players called to the touchline. Coaches should restrict these coach in the flow moments to a maximum of 3 per each half of a game.
  • The “Game Leader” (coach) and other occupants of the technical area must behave in a responsible manner.
  • The player location area prevents “Game Leader” (coach) from going behind the goal or “patrolling” up and down the length of the sideline.
  • It also allows the referee the best opportunity to observe the substitutions of players.

NOTE: Referees will be required to

  • check that “Game Leaders” (coaches) have correctly located the “Player location area”
  • Ensure players & “Game leaders” (coaches) are compliant with Player Location area rules throughout the duration of the game.
  1. Referees

4a) The Club shall assign referees for “Learn to Train” U11 – U12 Soccer games.  In the event that a Referee is not available, or has not been assigned, then Rule # 4b is in effect.

4b) In the event of a referee ‘no-show’, the “Away Team” coach shall referee the first (1st) half of the game and the “Home Team” coach shall referee the second (2nd) half. If both coaches are in agreement, a ‘third party’ (such as, but not limited to, a parent or a coach) may referee the entire game.

4c) Referees shall explain infractions to the offending players.  This is encouraged by CYS technical staff, to help both young officials and young players better learn the game.

  1. Duration of the Game & Playing Time

5a) U11 -U12 soccer games shall be played with 4x 17.5 minute halves.

5b) All games will have 2 minute breaks between quarters.

5c) Each player must receive equal playing time (50% of each game).

5d) No player(s) shall be left on for the entire game (except when a team has no substitutes).

5e) Cancellation of Games:

Games may be cancelled by the City of Cambridge if fields are determined to be unplayable.  This decision is made on a daily basis by 3:30pm.  Should any fields be cancelled the office shall contact all affected parties, including coaches, parents and referees.    You may also CYS website/Facebook/Twitter feed to see the status of play, otherwise, you should report to the field as scheduled.

Games that are rained out will not be rescheduled.

  1. Start of Play

6a) At the beginning of a game, choice of halves and the kick-off shall be decided by the toss of a coin.  The team that wins the toss shall decide which goal to attack in the first two (2) quarters.  The other team will take the kick-off.

6b) At a kick-off, all players shall be in their own half of the field of play. All players opposing the team taking the kick-off shall be not less than 6 yards (5.5m) from the ball until it is kicked-off.

6c) The game shall be started by the referee/coach giving the signal.

6d) Should the player taking the kick-off play or touch the ball a second time before it has been played or touched by another player, the ball will be awarded to the opposing team.

6e) After a goal has been scored; the game shall be restarted by a kick-off, to be taken by a player of the team against which the goal was scored.

6h) After the first half of play, the teams shall change halves (sides)and the kick-off shall be taken by a player of the team opposing that which started the game.

6f) For any stoppage not mentioned elsewhere in these rules, the referee/Game Leader shall restart the game by dropping the ball at the place where it was when play was stopped, unless play was stopped in the penalty area.  In this case, the ball shall be dropped on the penalty-area line at the point nearest to the where the ball was when play was stopped.  The ball shall be in play as soon as it touches the ground.

Special Note 1: Restarts

Below is a list of restarts and how the referee will restart the game

  1. Corner Kicks – Direct
  2. All Free Kicks – Indirect Kick
  3. Drop Balls – Indirect Kick
  4. Kick Offs – Indirect Kick
  5. Penalty Kick – Direct

Special Note 2:

A role of the referee is to also allow young players to learn the game. This may involve the referee allowing players the opportunity for minor infractions if incorrect technique is used/ simply mishit (kick-offs, kick-ins, goal kicks etc) to award a “Re-Do”.

The referee should ensure the same player attempts a second time, with verbal guidance and help

This should be done quickly and is an aid to help the young player learn and understand the game.

  1. Ball In and Out of Play

7a) The ball is outof play:

  • When the whole of the ball has crossed the goal-line, whether on the ground or in the air.
  • When the play has been stopped by the referee/coach.

7b) The ball is inplay:

  • At all other times including when it rebounds into play from a goal post, a cross-bar or after hitting the referee and remains in the field of play.
  1. Method of Scoring

8a) A goal is scored when the whole of the ball has crossed over the goal line, between the goal-posts and under the cross-bar, provided it has not been thrown, carried or intentionally propelled by hand or arm, by a player of the attacking team, except by a goalkeeper from within his own penalty area.

8b) The referee shall be the sole judge as to whether a goal has been scored.

8c) During the course of play, should any outside agent prevent the ball from passing into the goal or assist the ball into the goal, play shall be stopped.  The referee shall restart the game by dropping the ball.

8d)  Standings are not kept for “Learn to Train” U11 – U12 soccer program as CYS follows the Ontario Soccer Long-Term Player Development Model. 

  1. Substitutions

9a) Unlimited substitutions are permitted at the following times with the approval of the referee:

Coaches are expected to have subs come on and off at the centre line in a controlled fashion.

  • On any pass-in by either team
  • After a goal is scored by either team
  • At a goal kick by either team
  • At the start of the 2ndHalf
  • To replace an injured player

Note: Substitutions may not occur on free kicks or corner kicks

  1. Throw – ins

10a) Throw – ins are introduced at the Learn to Train U11 – U12 soccer programCYS assigned referees will apply throw – ins as per FIFA Laws of the Game LAW 15

A throw-in is awarded to the opponents of the player who last touched the ball when the whole of the ball passes over the touchline, on the ground or in the air.

A goal cannot be scored directly from a throw-in:

  •  if the ball enters the opponents’goal –a goal kick is awarded
  •  if the ball enters the thrower’s goal –a corner kick is awarded

Throw – in Procedure

At the moment of delivering the ball, the thrower must:

  •  stand facing the field of play
  •  have part of each foot on the touchline or on the ground outside the

touchline

  •  throw the ball with both hands from behind and over the head from

the point where it left the field of play

All opponents must stand at least 2 m (2 yds) from the point at which the

throw-in is taken.

The ball is in play when it enters the field of play. If the ball touches the

ground before entering, the throw-in is retaken by the same team from the

same position. If the throw-in is not taken correctly it is retaken by the

opposing team.

If a player, while correctly taking a throw-in, intentionally throws the ball at an opponent in order to play the ball again but neither in a careless nor a reckless manner nor using excessive force, the referee allows play to continue.

The thrower must not touch the ball again until it has touched another player.

  1. Free-Kick

11a) For any infringement of the “Learn to Train” U11 – U12 Soccer rules when the ball is in play, the referee may award a free kick to the non-offending team.  The free kick shall be taken from the place where the infringement occurred,
11b) At the taking of a free-kick, the ball shall be stationary and all opponents shall be not less than 6 yards (5.5m) from the ball until it has been kicked. The ball shall be in play when it is kicked and moved.

11c) A player taking a free kick within his own penalty area shall kick the ball into play beyond the penalty area. The ball shall be in play when it has been kicked and moved and has passed outside the penalty area.  All opponents shall be outside the penalty area and not less than 6 yards (5.5m) from the ball until it has been kicked.  For any infringement of this rule, the free kick shall be retaken.

11d) A player taking a free-kick shall not play or touch the ball a second time until it has been played or touched by another player.  For any infringement of this rule, a free kick shall be awarded to the opposing team.

  1. Penalty-kick

12a) Penalty kicks can be awarded during a “Learn to Train” U11 – U12 Soccer game.

12b) If an infraction occurs within the Penalty AREA, a penalty kick will be awarded (to be taken from the penalty spot). If a penalty spot is not marked the referee will determine where the penalty kick will be taken from. Penalty kicks are taken 8yds away from the goal.

12c) All players must be outside the penalty area and behind the ball when a penalty kick is taken

  1. Goal Kicks

13a) A goal kick is a method of restarting the play when the ball, having last touched a player of the attacking team, passes across the end line, but not into the goal.

13b) Dotted Retreat Line

The opponents must drop off to the Dotted Retreat line to help the goalkeeper and players learn to play out from the back.

The ball is in play as soon as it leaves the goal area and is touched by a teammate.  The opposition players cannot cross the Dotted Retreat Line until a player touches the ball.  To assist players in this the referee will inform players to ‘retreat’.  Further, they will inform players when they can cross the Dotted Retreat Line line by using the word ‘engage’ 

13c) If the player taking the goal kick plays or touches the ball a second time before it has been played or touched by another player, the player will be awarded a ‘Re-Do’.

13d) A goal may be scored directly from a goal kick but only against the opposing team.

13e) Any player can take a goal kick from the defending team. This restart MUSTbe a kick from the penalty area with the ball being stationary on the ground. (A drop kick, punt or throws will not be allowed as a restart for a goal kick)

  1. Corner-Kick

14a) When the whole of the ball has crossed the goal-line, either on the ground or in the air, excluding that portion between the goal-posts, having last been played or touched by a member of the defending team, a corner-kick shall be awarded to the attacking team.

14b) The corner-kick shall be taken from the within the corner-arc nearest to where the ball crossed the goal line. All opponents shall be not less than 6 yards (5.5m) from the ball until it has been kicked.  The ball is in play when it is kicked and moves.

14c) If the player taking the corner-kick plays or touches the ball a second time before it has been played or touched by another player, a free kick shall be awarded to the opposing team.

  1. The Goalkeeper

15a) The goalkeeper is the only player allowed to use their hands to handle the ball in the penalty area.

15b) The goalkeeper cannot handle the ball outside the penalty area.

15c) If the goalkeeper handles the ball outside the penalty area, a free kick will be awarded to the attacking team and taken at the location where the offence occurred.

15d) After making a save the goalkeeper may put the ball back into play within the penalty area either by kicking or throwing the ball.  The goalkeeper shall be encouraged by the referee to play the ball quickly as possible to get the ball into play.  Intentional time wasting shall result in a free kick outside the penalty area to the opposing team.  The referee is asked to use their discretion in applying this rule.  6-10 seconds is long enough for a keeper to get the ball back into play as a guideline.

15e) If from an intentional back pass from a team mate the GK picks up the ball a free kick will be awarded to the opposition from the place the offense occurred.

15f) Retreat Line

When the goalkeeper collects the ball with their hands in open play, the opponents must drop off to the half-way line.  The ball is in play as soon as it leaves the goalkeeper’s hands.

If the goalkeeper wants to play quickly they can do so.  They do not have to wait for the opposition players to retreat.

  1. Offside

16a)  Offside is introduced at the Learn to Train U11 – U12 soccer program

CYS assigned referees will apply offside as per FIFA Laws of the Game LAW 11

  1. Water Breaks

17a) There are three (3) natural breaks during the game at which time CYS recommends all players hydrate

When the weather is extremely hot.  The Referee and coaches may determine beforethe games starts to have a 1 to 2 minute extra break for hydration purposes only. All parties will know about the water break before the game starts. This is for the sole purpose of giving onlythose players on the field some water.  It is not to be used for coaching or other purposes.

  1. Forfeited Games (and Limited Number of Players)

18a) A game will be forfeited for any of the following reasons:

  • Failure of a team to appear for a game.
  • If a team delays the start of a game by more than fifteen (15) minutes.
  • If a team has fewer than six (6) players.

Please note: players may not be available for all games during the season.

CYS understands this brings many concerns to coaches (parents/players) as on game night a limited amount of players will show up to play.

So to allow a “fair game”to be played CYS suggests you can mix the teams up and play a game

E.g. 4 players from the Red team + 8 players from the White team = 12 players (6 vs. 6 game)

  1. Final Game Day

19a) Final Days will have all U11 – U12 teams play one full game and receive a participation award at the conclusion of the game.

19b) Final Days games dates will be published at the beginning of the season. Game times will be determined by CYS approximately two weeks prior to the end of the season.

19c) Final Days games will be created by CYS. Efforts will be made to match teams of equal ability.

  1. Game Sheets

Game sheets will not be used in Learn to Train U11 – U12 Soccer.

Coaches will be asked to forward the players names and the shirt number allocated to them before the first game of the season using a form given to the them from CYS.

  1. Heading the Ball

At U11/U12 – Heading the ball is not permitted

If a player unintentionally or deliberately heads the ball the referee will stop the game.  The game will be restarted with an indirect free kick to the opposing team from the place where the ball was headed.

The intention of this rule is to promote the ball being kept on the ground!

  1. Retreat Line (Dotted line)

22a) At a goal kick the opponents must drop off to the Dotted Retreat line to help the goalkeeper and players learn to play out from the back. The ball is in play as soon as it leaves the goal area and is touched by a teammate.  The opposition players cannot cross the Dotted Retreat Line until a player touches the ball.  To assist players in this the referee will inform players to ‘retreat’.  Further, they will inform players when they can cross the Dotted Retreat Line by using the word ‘engage’

22b) When the Goalkeeper collects the ball with their hands in “Open Play” the opponents must attempt to return to the “Dotted Retreat Line” The ball is in play as soon as it leaves the goalkeepers hands If the Goalkeeper wants to play quickly they can do so at which point the opposition players can stop their retreat and move toward the ball.